Part 118: A Look Back
Entry 109: A Look Back4 crystals.
4 Warriors of Light.
5 worlds.
8 chapters plus an intro and finale.
14 jobs.
23 Eternians met 166 times over the course of 83 battles.
A story in turns touching and fun, tedious and stupid, spread out over the course of 126 party chats and 613 cutscenes so far (not counting repeats and other versions not in the event viewer).
And now...
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We've come to The End. We stuck around for it, through the good and the bad. We promised a little fairy we would.
But what happens next...?
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Something new! Uh... For better or worse.
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The party wakes up and gets to their feet.
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Everyone races to the window.
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Ringabel checks the wheel.
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The party runs outside, but Airy doesn't follow right away...
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Nevermind her; she's probably just happy to be done with the journey, too, in her fairy own way.
Out on deck, the party bumps into Datz and Zatz.
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Edea dashes off.
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But who can blame her for being excited?
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We've fixed the world!
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Just goes to show: keep chasing your dream despite mounting evidence your method is causing large-scale destruction, and eventually everything will work out fine!
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The party starts over towards a good viewing spot, Tiz and Edea running ahead like kids at a carnival. Along the way, Ringabel shows his happiness in his more subdued fashion:
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All four characters have changed over the course of the story, but Ringabel's arc has been great.
His personality change has happened so gradually and naturally over the course of worlds, it's easy to forget how much he's changed from the Intro. The Alternis Dim from his journal was a humorless curmudgeon. His early days as Ringabel were the opposite, a silly playboy. After remembering his past, he struggled to find who he really was. Now, he's grown comfortable with himself and found a balance: someone thoughtful who loves adventure and quietly looks after his friends.
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Airy's lagging behind the others. Maybe she's tired from doing the Holy Pillar ritual.
...Strange. There seems to be more...color?...than expected.
Probably not important.
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The party finally finds a good viewing angle for Norende.
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The party gathers at the side of the ship, merrily searching for landmarks--
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When Airy talks to herself.
Despite their excitement, the others turn to Airy.
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Edea glances back over the side of the ship.
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Hmm.... You know what? I'm starting to think something's not right.
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I guess it was too much to expect the party to save the world this easily.
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Especially considering we've fallen right for Airy's trap, according to what we learned in the Finale.
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We know what that means. Whenever the vestal and her party get suspicious, Airy kills them on the deck of Grandship.
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This time, Airy didn't even bother hiding her true intentions from us. She didn't care if we got suspicious.
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Because it's a safe guess from the Finale and the countdown on her wings...
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The party's important role in her plan is over.
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It seems the situation here is the same as in the Finale: Airy's just working for a higher, evil, power.
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Airy excitedly raises her teeny T-Rex arms.
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Unlike us, this version of the party never experienced the Finale, so pull up a chair, because it's time to get the situation explained again.
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It'd help if Airy could use a whiteboard or something.
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In the Finale, we stopped Airy before she could link all the worlds. But this time, we worked with her until her countdown was complete.
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Whoops!
But there is one upside to all this.
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In the Finale, we'd barely discovered Ouroboros existed before the game ended. We only defeated his servant and never found out his true plan beyond "blah blah evil". This time, maybe we can find out more, and maybe stop his plan for good.
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...Whatever this plan means.
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We've never heard of the Celestial Realm before, but Ouroboros invading it is probably a bad thing we should stop. Maybe? If nothing else, Ouroboros eating worlds almost certainly won't do the worlds any favor.
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Airy is about the same as the Finale.
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But this time, she's facing a party even stronger than before (at least according to the story), and so is missing her automatic battle-ending one-shot attack.
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Airy's in a great mood, which means lots of taunting.
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It doesn't take much to get Airy to back off.
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Some of the scenes and dialogue here are repeated from the Finale.
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Any concerns Airy might have about the party being stronger than expected appear offset by the joy of completing her mission.
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She probably considers these battles the cherry on top before she goes and reports to Ouroboros in person.
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For her, being defeated here, at the victory party of a plan spanning hundreds of millions of years or whatever, is unthinkable.
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This battle is again very similar to the Finale. Elemental and status effect protection make the party invincible.
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At first, the dialogue is repeated from the Finale.
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But later on, Ringabel speaks up with a new line.
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In this version, Ringabel's concerns were shrugged off in favor of continuing with the original plan. Only now, after it's too late, has he found his fears were justified.
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Like the Finale, on hitting 0 HP the first time, Airy heals to full, not that buying more time to attack will do her any good.
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In her own way, maybe Airy wanted love, too -- the love of her master.
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Too bad she considers mortals beneath her, otherwise she could've had the party's friendship the whole time.
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Instead we find ourselves here, beating her up.
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Examine your life choices, Airy.
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Airy reverts to her fairy form after battle. Maybe a way of conserving energy?
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Airy flutters off.
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Leaving the party to recover and reorganize.
Some time later:
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It's no surprise the frustration is eating at Ringabel. Luckily he's the type to put his feelings to productive use. After all, that's what being a dark knight's all about.
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He needs work to do and the ship needs fixing. He'll take care of himself.
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Edea isn't quite as experienced as Ringabel, and for Agnès, Airy's betrayal is far more personal. Plus, neither they nor Tiz have shipwork to distract them.
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Tiz wanders away. After he's out of hearing:
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Datz and Zatz leave.
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Gotta admire their work so far. Three guys managing a ship the size of a small city is, uh, no small feat.
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Tiz can go back and badger the shipworkers, but they just want him out of the way.
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Let's go provide moral support to the others instead. Tiz may not know airships, but he knows how to be a good listener.
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While Ringabel's character arc was in the background, Edea's was in the foreground. The Eternian storyline had her at the center, her simplistic worldview being challenged and slowly matured over the course of several alternate realities. She went from seeing individuals as either good or evil to acknowledging that sometimes, people trying to do good end up doing bad things, and selfish people can help do good things. At least, that's how her storyline worked in theory.
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...Right, sure, definitely no way.
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In practice, all the pieces of Edea's story arc are there, but they aren't quite fit together properly. Part of the problem is perhaps because so much of her growth occurs during optional scenes, so they had to accomodate players skipping some or all of them. There are deeper problems with the handling, however.
One of the highlights of Edea's arc is when she goes from fatally clashing with her teacher to peacefully convincing him to leave the Black Blades. It's a great side story on its own, but becomes awkward when it can be seen as a replacement for calling out Kamiizumi on his actions as leader of the Black Blades in continuing a violent civil war which has killed thousands, enslaved orphaned children, and involved employing particularly horrific people and weapons. In the game's efforts to humanize the Eternians for our and Edea's benefit, it ends up glossing over the war crimes it rightly presents as terrible in the first world.
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The game's first half brings up an excellent problem of whether ends justifying the means with Braev's strategy of terrorizing the rest of the world to prevent its prophesized destruction. Then, instead of providing an answer, it white-washes the Eternians more and more each world until clearly they're the good guys, no questions needed. Instead of letting Edea deal with a morally grey world, she literally moves on to other worlds where the grey is slowly replaced by clearly defined black and white personalties, with any other moral positions rendered irrelevant to the party and player's interests.
Qada, DeRosa, and Profiteur are black. Einheria, Braev, and Kamiizumi are white. Victoria, Victor, and Khint have the depth of their issues taken offscreen.
The main plot is no better. Airy lies. According to Edea's system at the start of the game, she's as black as they come, as is Ouroboros so far as we know. In the Finale, trying to apply a more complex morality to Airy's situation resulted in nothing but Airy mocking the party. The game desperately wants to fit Edea's character arc lesson in here, but it just doesn't work when one side has a simple mission plan of "Save the world!
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Edea pulls herself out of her thoughts and shakes her head.
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On the other hand, maybe Ouroboros's plan is more complex than Airy's letting on. It might not be bad to keep an open mind, just in case.
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Agnès is tucked away in the pub's balcony.
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Agnès doesn't move.
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...She then turns around in a rush.
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Agnès and Tiz's stories are probably best considered together as a pair.
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The whole game, each has supported the other through their worst moments. Tiz has felt anger and guilt over his brother's death. Agnès has felt guilt and despair over the death of her friend and her part in awakening the crystals.
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Neither of them has changed much compared to Ringabel and Edea, but they've grown more comfortable with each other. They've learned how the other thinks and feels. That's their shared character arc.
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It's been a slowly building relationship, mostly in the background except for a few key moments, but that's arguably the best way to handle a relationship like this in a game where it's not the primary focus.
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In the beginning, they were sympathetic strangers, each with a lot of baggage. Now, they easily trade off the leadership position between the two of them. Agnès trusts Tiz enough to listen to him despite her sadness, even in a time as hopeless as this. Tiz trusts Agnès to do all she can to save Norende and the multiverse once she gets a pep talk.
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After Tiz's speech, both have cheered up.
Once repairs are finished, everyone's called to the bridge.
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Our four flawed but likeable heroes are one of the strong points of the game, and a lot of my complaints about the plot are because the first half of the game has their constant lively reactions, while the back half is largely repeated scenes, focusing solely on the Eternians when it does have new content.
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The party's still got a bit more adventure left, though, and now that we've reached The End there's a good chance of getting content more along the lines of the early chapters.
Next: Who's the most powerful entity in Bravely Default? Let's take a breather for the super secret hidden boss!
--
Event Viewer
Main Scenario:
At Long Last!
The Chasm Closed?
Airy's Ridicule
His Will Shall Be Done
Stand Up to This!
Airy Flees into the Chasm
Restless Legs
Never Forgive Myself
I Was a Fool
A Visit to the Sage
Party Chat:
Thanks to You
Grandship
D's Journal: Airy posted:
Beyond the fifth Holy Pillar, we awoke on the bridge of Grandship. We heard Airy squeal with glee, and thinking the chasm had closed we rushed to the deck. However, we were once again greeted by its gaping maw... We asked Airy to explain herself, but at that moment her voice changed. She transformed into a horrible beast, and attacked us...
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